An upcoming 3D space combat game where you command capital ships in epic space battles.
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Tweets from the Area Denial Games team
Click the images to view the currently released shiplist for each faction
Multirole, maneuverable ships capable of independant patrol or fleet actions
Many cruisers and destroyers, fewer capital and scout ships
Weapons are primarily electro-kinetic cannons and various antiship missiles
Strong hulls and armour, weak shields
Superior sensors and point defence weapons
Ability to jam most incoming missiles
Engine Boost temporarily increases acceleration
Sluggish ships with many turreted weapons but large blind spots. Well suited to fleet actions
Large range of ship sizes, including massive dreadnaughts
Weapons include short-range beam generators, medium-range missiles and long-range railguns
Strong shield generators, fragile hulls
Can redirect incoming missiles towards their launcher
Emergency Thrusters temporarily increases maneuverability
Available in Update 1
Ships mount many fixed weapons with limited travese requiring tactics and positioning
Powerful long-range railguns and missiles
Strong shield generators, average hulls
Use chaff bursts to cheaply decoy incoming missiles
Engine Overdrive increases power of thrusters temporarily
Available in Update 2
Agile and well-armed ships with purpose-driven weapons
Many directed energy weapons, each configured for a different purpose
Weaker shields and weak hulls with little armour
Powerful engines and lower masses make direction changes simple
Use triggereable energy barriers to block incoming missiles and projectiles
Available in Update 2
Modular ships with a variety of available roles
Limited selection of hulls with large numbers of variants
Weapons include explosive autocannons, small and large missiles and particle accelerators
Average shield generators and hulls
Manipulate Gravity temporarily decreases ship mass