Posted on December 18, 2013, by Nertea.
Hey there!
We have finished a new trailer for the beta of Star Villains and Space Heroes. It shows off some nice video gameplay of stuff we've done since the demo. Have a look!
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Posted on September 11, 2013, by Nertea.
Alex and I were recently on Space Game Junkie's podcast, where we talked about SVSH and a bunch of other sci-fi things. I highly recommend giving it a listen!
In addition, Alex has put up a new devlog entry with some of the things we talked about in the podcast featured as screenshots. They are, in general, quite nice!
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Posted on August 26, 2013, by Nertea.
For AI in the beta version, we've made many improvements from the demo. Everything is new, everything is better and you'll notice the result when playing the game. To do this, I've combined the two common approaches to AI in doing this - a finite state machine (FSM) and behaviour trees. I was explaining the system to Alex today and he suggested I write up a post on it, so I did! You can read it over at the devlog. Because it's a whole bunch o' words, I also included some nice pictures.
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Posted on August 15, 2013, by Nertea.
Well, it's been a while since I've posted anything around these parts! Rest assured that we're still working hard on getting the next version out. We'll actually have some more info on release plans in the next weeks, so stay tuned.
Here are some screenshots from our latest beta build, which is coming together quite nicely. Of note - directional shadows, new skyboxes and lots of cool effects.
Head over and check out the rest of the screenshots over at IndieDB.
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Posted on June 21, 2013, by Nertea.
Despite the fact that Calgary is flooded, we're still hard at work!
Check out the newest development blog entry - it's a video, containing an excellent narrated timelapse of Alex designing, modeling and texturing a starship. I have personally watched it 3 times, because I enjoy it so much.
Part II will follow... soon.
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