Posted on August 15, 2013, by Nertea.
Well, it's been a while since I've posted anything around these parts! Rest assured that we're still working hard on getting the next version out. We'll actually have some more info on release plans in the next weeks, so stay tuned.
Here are some screenshots from our latest beta build, which is coming together quite nicely. Of note - directional shadows, new skyboxes and lots of cool effects.
Head over and check out the rest of the screenshots over at IndieDB.
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Posted on June 30, 2013, by Nertea.
We've just put together another blog entry - more video, continuing last week's piece. In this, Alex will talk about his work with sound effects, and I get a chance to talk about special effects and putting ships ingame. Enjoy!
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Posted on June 15, 2013, by Nertea.
It seems that I've been somewhat remiss with keeping all the various sites posted of our devlog updates. We've actually had two since the last post - one by me and another by Alex. They cover two topics that include lots of pretty pictures, particularly the Space Terrain entry. Of course, the Special Effects one isn't too shabby either... I recommend having a look at both.
For the upcoming week, stick around. I hear that Alex has some kind of spaceship design video planned, which I haven't seen yet, but have been assured that it's very cool.
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Posted on May 21, 2013, by Nertea.
A new development blog entry has bee added here. This is the first in a series about the drastic redesign of the ingame user interface from the demo. This entry talks about changes made to the navigation panel, which are extensive.
Head on over and read it!
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Posted on April 2, 2013, by Nertea.
A new development blog entry is live here. This is the second in the How to Destroy a Starship series - Chris Destroys a Starship. It's about how I go about creating and animating the destruction effects that bring the destroyed meshes created in our previous entry to life
Head over and read it!
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